AI Insights · Timothy · October 2022
Top 5 2D Realistic Games Performance in Egypt, Q3 2022
In the third quarter of 2022, the top 5 2D realistic games on a unified platform in Egypt showed varied performance trends in terms of weekly downloads, revenue, and active users.
In the third quarter of 2022, the top 5 2D realistic games on a unified platform in Egypt exhibited diverse trends in weekly downloads, revenue, and active users. The data, sourced from Sensor Tower, provides comprehensive insights into the performance of these games.
Evony from TOP GAMES INC. experienced fluctuating weekly revenue, peaking at $21.7K in late June and gradually declining to around $12.6K by the end of September. Weekly downloads saw a significant rise mid-quarter, reaching 24.7K in late July, but dropped to 9.2K by the end of September. Active users mirrored this trend, starting at 56.2K and peaking at 77.6K in late July before decreasing to 46K by the end of the quarter.
Zynga Poker ™ - Texas Hold'em from Zynga Inc. showed a steady decline in weekly downloads, starting at 506 and ending at 335. Revenue fluctuated, peaking at $19.5K in late June and stabilizing around $15.8K by the end of September. Active users saw a gradual decline from 18.1K to 12.4K over the quarter.
انتقام السلاطين by ONEMT had a notable increase in weekly revenue, starting at $9K and reaching $20.8K by the end of September. Weekly downloads varied, peaking at 8.7K in mid-July but dropping to 2K by the end of September. Active users fluctuated, peaking at 27.8K in mid-July and stabilizing around 21.8K by the end of the quarter.
Rise of Castles: Fire and War from LONG TECH NETWORK LIMITED had a relatively stable revenue, peaking at $8.3K in mid-July and ending at $7.7K in late September. Downloads remained consistent, with minor fluctuations, peaking at 1.5K in early September and dropping to 608 by the end of the quarter. Active users showed a slight decline from 10.1K to 7.4K over the quarter.
Last Shelter: Survival, also by LONG TECH NETWORK LIMITED, exhibited varied revenue trends, peaking at $8.5K in late August and ending at around $4.5K by the end of September. Weekly downloads fluctuated, peaking at 2.1K in early July and ending at 1.7K by the end of the quarter. Active users showed minor fluctuations, starting at 3.3K and stabilizing around 3K by the end of September.
For more detailed insights into the performance of these games, visit Sensor Tower.